Struggling to get my flow chart in here, but my demo for the presentation is nearly complete. I built it around a meeting between two mobsters. It's not Shakespeare, in fact by all rights it's very standard, but I felt it was worth seeing if I could re-create what developers are currently doing with the structure of different types of choices I've outlined.
The scenario features a number of constructive choices that build up to a major dramatic choice--IE, whether to kill Fat Larry or not--by developing context and letting the player make personal choices to develop/interpret their character. It doesn't look like much, but it should be effective enough for the purposes of my presentation.