Monday, February 21, 2011

Forget risk and narrative choice

After discussing my thesis with a few people and trying oh so hard to figure out a way to make "Risk and Narrative Choice" work for me, I decided to revert back to my old thesis and just try to find a different way to approach it; a different angle to look at the puzzle, if you will. Risk just didn't make sense. The idea of locking the player out of content or having elements of the story diverge randomly doesn't have a lot of clear benefits. It's interesting, but it clashes very directly with the concepts of character/theme interpretation that I've been developing, which have now somewhat become my philosophy.

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