Monday, January 31, 2011
New Direction: Risk and Narrative Choice
Last week I presented my thesis progress to the class and raised  considerable concern as to the viability of it; namely, a general thesis  on using narrative choice to re-enforce themes is too broad and doesn't  discuss enough--or perhaps just not explicit enough--new ways of  developing narrative choice. Thus, I'm altering the thesis to focus on  risk in narrative choice, as I feel risk is the most under-represented  part of the decision-making architecture in narrative choice-based  games. I'm basically proposing that risk is what makes decisions  interesting and that if we inject an element of unpredictability to the  outcome of a narrative choice system that it will be more engaging. All I  need in addition to my current body of research is something  substantiating that claim in the psychological field--game design is  full of nothing if not arguments that risk is interesting.
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